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Remove ABS in favor of Math::abs
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@@ -668,7 +668,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
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Transform3D orig_camera_transform = p_camera->get_camera_transform();
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if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
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ABS(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
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Math::abs(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
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p_camera->look_at(t.origin);
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}
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