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Remove ABS in favor of Math::abs

This commit is contained in:
kobewi
2022-11-30 17:56:32 +01:00
parent 3d9b05ad4a
commit 10f6c01b9c
68 changed files with 142 additions and 146 deletions

View File

@@ -57,7 +57,7 @@ int GradientEdit::_get_point_at(int p_xpos) const {
break;
}
// Check if we clicked at point.
float distance = ABS(p_xpos - gradient->get_offset(i) * total_w);
float distance = Math::abs(p_xpos - gradient->get_offset(i) * total_w);
if (distance < min_distance) {
result = i;
min_distance = distance;
@@ -385,14 +385,14 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
int nearest_idx = -1;
// Only check the two adjacent points to find which one is the nearest.
if (selected_index > 0) {
float temp_offset = ABS(gradient->get_offset(selected_index - 1) - new_offset);
float temp_offset = Math::abs(gradient->get_offset(selected_index - 1) - new_offset);
if (temp_offset < smallest_offset) {
smallest_offset = temp_offset;
nearest_idx = selected_index - 1;
}
}
if (selected_index < gradient->get_point_count() - 1) {
float temp_offset = ABS(gradient->get_offset(selected_index + 1) - new_offset);
float temp_offset = Math::abs(gradient->get_offset(selected_index + 1) - new_offset);
if (temp_offset < smallest_offset) {
smallest_offset = temp_offset;
nearest_idx = selected_index + 1;