1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Rename SVGTexture to DPITexture.

This commit is contained in:
Pāvels Nadtočajevs
2025-08-20 20:46:38 +03:00
parent be0406946f
commit 10e11ec87f
13 changed files with 107 additions and 107 deletions

View File

@@ -41,11 +41,11 @@
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme.h"
#include "scene/gui/graph_edit.h"
#include "scene/resources/dpi_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
#include "scene/resources/svg_texture.h"
#include "scene/resources/texture.h"
// Theme configuration.
@@ -1726,7 +1726,7 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
p_theme->set_constant("port_h_offset", "GraphNode", 1);
p_theme->set_constant("separation", "GraphNode", 1 * EDSCALE);
Ref<SVGTexture> port_icon = p_theme->get_icon(SNAME("GuiGraphNodePort"), EditorStringName(EditorIcons));
Ref<DPITexture> port_icon = p_theme->get_icon(SNAME("GuiGraphNodePort"), EditorStringName(EditorIcons));
// The true size is 24x24 This is necessary for sharp port icons at high zoom levels in GraphEdit (up to ~200%).
port_icon->set_size_override(Size2(12, 12));
p_theme->set_icon("port", "GraphNode", port_icon);