You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Rename ButtonList enum and members to MouseButton
This commit is contained in:
@@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
Ref<InputEventMouseButton> mb = p_event;
|
||||
|
||||
//Add new node
|
||||
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
|
||||
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) {
|
||||
menu->clear();
|
||||
animations_menu->clear();
|
||||
animations_to_add.clear();
|
||||
@@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
}
|
||||
|
||||
// select node or push a field inside
|
||||
if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
||||
if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
||||
selected_transition_from = StringName();
|
||||
selected_transition_to = StringName();
|
||||
selected_node = StringName();
|
||||
@@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
}
|
||||
|
||||
//end moving node
|
||||
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
|
||||
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
|
||||
if (dragging_selected) {
|
||||
Ref<AnimationNode> an = state_machine->get_node(selected_node);
|
||||
updating = true;
|
||||
@@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
}
|
||||
|
||||
//connect nodes
|
||||
if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
|
||||
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
|
||||
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
|
||||
connecting = true;
|
||||
@@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
}
|
||||
|
||||
//end connecting nodes
|
||||
if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
|
||||
if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
|
||||
if (connecting_to_node != StringName()) {
|
||||
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
|
||||
@@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
Ref<InputEventMouseMotion> mm = p_event;
|
||||
|
||||
//pan window
|
||||
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
|
||||
if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
|
||||
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
|
||||
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user