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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Rename ButtonList enum and members to MouseButton

This commit is contained in:
Aaron Franke
2021-01-07 22:37:37 -05:00
parent 70eff30c5f
commit 10d7fccb54
75 changed files with 468 additions and 473 deletions

View File

@@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
@@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
@@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
// *set* the blend
if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();