You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Rename ButtonList enum and members to MouseButton
This commit is contained in:
@@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
|
||||
|
||||
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
|
||||
if (mb->get_button_index() == BUTTON_LEFT) {
|
||||
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
||||
if (mb->is_pressed()) {
|
||||
if (mb->get_control() || mb->get_shift() || mb->get_alt()) {
|
||||
return false;
|
||||
@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
|
||||
} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
|
||||
const PosVertex closest = closest_point(gpoint);
|
||||
|
||||
if (closest.valid()) {
|
||||
@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
}
|
||||
}
|
||||
} else if (mode == MODE_DELETE) {
|
||||
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
|
||||
const PosVertex closest = closest_point(gpoint);
|
||||
|
||||
if (closest.valid()) {
|
||||
@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
}
|
||||
|
||||
if (mode == MODE_CREATE) {
|
||||
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
|
||||
if (_is_line()) {
|
||||
// for lines, we don't have a wip mode, and we can undo each single add point.
|
||||
Vector<Vector2> vertices = _get_polygon(0);
|
||||
@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
|
||||
} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
|
||||
_wip_cancel();
|
||||
}
|
||||
}
|
||||
@@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
|
||||
if (mm.is_valid()) {
|
||||
Vector2 gpoint = mm->get_position();
|
||||
|
||||
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
|
||||
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
|
||||
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
|
||||
|
||||
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
|
||||
|
||||
Reference in New Issue
Block a user