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Rename ButtonList enum and members to MouseButton
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@@ -560,11 +560,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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button_event->set_position(st->get_position());
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button_event->set_global_position(st->get_position());
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button_event->set_pressed(st->is_pressed());
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button_event->set_button_index(BUTTON_LEFT);
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button_event->set_button_index(MOUSE_BUTTON_LEFT);
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if (st->is_pressed()) {
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button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
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button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1)));
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} else {
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button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
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button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
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}
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_parse_input_event_impl(button_event, true);
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@@ -792,8 +792,8 @@ void Input::ensure_touch_mouse_raised() {
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button_event->set_position(mouse_pos);
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button_event->set_global_position(mouse_pos);
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button_event->set_pressed(false);
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button_event->set_button_index(BUTTON_LEFT);
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button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
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button_event->set_button_index(MOUSE_BUTTON_LEFT);
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button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
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_parse_input_event_impl(button_event, true);
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}
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