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Change render octree balance default
Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895 For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
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@@ -2441,7 +2441,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/quality/skinning/force_software_skinning", false);
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const char *sz_balance_render_tree = "rendering/quality/spatial_partitioning/render_tree_balance";
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GLOBAL_DEF(sz_balance_render_tree, 0.17f);
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GLOBAL_DEF(sz_balance_render_tree, 0.0f);
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ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/quality/2d/use_software_skinning", true);
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