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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Rename String plus_file to path_join

This commit is contained in:
Aaron Franke
2022-08-29 19:34:01 -05:00
parent 051f24b067
commit 10a56981dc
100 changed files with 519 additions and 519 deletions

View File

@@ -64,7 +64,7 @@ String _get_expected_build_config() {
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton()) {
return EditorPaths::get_singleton()->get_data_dir().plus_file("mono");
return EditorPaths::get_singleton()->get_data_dir().path_join("mono");
} else {
String settings_path;
@@ -72,23 +72,23 @@ String _get_mono_user_dir() {
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
// On macOS, look outside .app bundle, since .app bundle is read-only.
if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) {
exe_dir = exe_dir.plus_file("../../..").simplify_path();
if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) {
exe_dir = exe_dir.path_join("../../..").simplify_path();
}
Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
// contain yourself
settings_path = exe_dir.plus_file("editor_data");
settings_path = exe_dir.path_join("editor_data");
} else {
settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name());
}
return settings_path.plus_file("mono");
return settings_path.path_join("mono");
}
#else
return OS::get_singleton()->get_user_data_dir().plus_file("mono");
return OS::get_singleton()->get_user_data_dir().path_join("mono");
#endif
}
@@ -126,27 +126,27 @@ public:
private:
_GodotSharpDirs() {
res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono");
res_metadata_dir = res_data_dir.plus_file("metadata");
res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
res_metadata_dir = res_data_dir.path_join("metadata");
res_config_dir = res_data_dir.path_join("etc").path_join("mono");
// TODO use paths from csproj
res_temp_dir = res_data_dir.plus_file("temp");
res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
res_temp_dir = res_data_dir.path_join("temp");
res_temp_assemblies_base_dir = res_temp_dir.path_join("bin");
res_temp_assemblies_dir = res_temp_assemblies_base_dir.path_join(_get_expected_build_config());
api_assemblies_base_dir = res_data_dir.plus_file("assemblies");
api_assemblies_base_dir = res_data_dir.path_join("assemblies");
#ifdef WEB_ENABLED
mono_user_dir = "user://";
#else
mono_user_dir = _get_mono_user_dir();
#endif
mono_logs_dir = mono_user_dir.plus_file("mono_logs");
mono_logs_dir = mono_user_dir.path_join("mono_logs");
#ifdef TOOLS_ENABLED
mono_solutions_dir = mono_user_dir.plus_file("solutions");
build_logs_dir = mono_user_dir.plus_file("build_logs");
mono_solutions_dir = mono_user_dir.path_join("solutions");
build_logs_dir = mono_user_dir.path_join("build_logs");
String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
#endif
@@ -155,35 +155,35 @@ private:
#ifdef TOOLS_ENABLED
String data_dir_root = exe_dir.plus_file("GodotSharp");
data_editor_tools_dir = data_dir_root.plus_file("Tools");
api_assemblies_base_dir = data_dir_root.plus_file("Api");
String data_dir_root = exe_dir.path_join("GodotSharp");
data_editor_tools_dir = data_dir_root.path_join("Tools");
api_assemblies_base_dir = data_dir_root.path_join("Api");
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
String data_mono_root_dir = data_dir_root.path_join("Mono");
data_mono_etc_dir = data_mono_root_dir.path_join("etc");
#ifdef ANDROID_ENABLED
data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
#else
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
data_mono_lib_dir = data_mono_root_dir.path_join("lib");
#endif
#ifdef WINDOWS_ENABLED
data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
data_mono_bin_dir = data_mono_root_dir.path_join("bin");
#endif
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools");
data_editor_tools_dir = exe_dir.path_join("../Resources/GodotSharp/Tools");
}
if (!DirAccess::exists(api_assemblies_base_dir)) {
api_assemblies_base_dir = exe_dir.plus_file("../Resources/GodotSharp/Api");
api_assemblies_base_dir = exe_dir.path_join("../Resources/GodotSharp/Api");
}
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib");
}
#endif
@@ -191,40 +191,40 @@ private:
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
String data_dir_root = exe_dir.path_join("data_" + appname_safe);
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = exe_dir.plus_file("data_Godot");
data_dir_root = exe_dir.path_join("data_Godot");
}
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
String data_mono_root_dir = data_dir_root.path_join("Mono");
data_mono_etc_dir = data_mono_root_dir.path_join("etc");
#ifdef ANDROID_ENABLED
data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
#else
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
data_mono_lib_dir = data_mono_root_dir.path_join("lib");
data_game_assemblies_dir = data_dir_root.path_join("Assemblies");
#endif
#ifdef WINDOWS_ENABLED
data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
data_mono_bin_dir = data_mono_root_dir.path_join("bin");
#endif
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib");
}
if (!DirAccess::exists(data_game_assemblies_dir)) {
data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies");
data_game_assemblies_dir = exe_dir.path_join("../Resources/GodotSharp/Assemblies");
}
#endif
#endif
#ifdef TOOLS_ENABLED
api_assemblies_dir = api_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
#else
api_assemblies_dir = data_dir_root;
#endif