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Rename String plus_file to path_join
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@@ -694,7 +694,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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}
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assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
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.plus_file(assembly_name + ".dll");
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.path_join(assembly_name + ".dll");
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assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
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if (!FileAccess::exists(assembly_path)) {
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@@ -1085,7 +1085,7 @@ void CSharpLanguage::_editor_init_callback() {
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const void **interop_funcs = godotsharp::get_editor_interop_funcs(interop_funcs_size);
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Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback(
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GodotSharpDirs::get_data_editor_tools_dir().plus_file("GodotTools.dll").utf16(),
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GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(),
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interop_funcs, interop_funcs_size);
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CRASH_COND(editor_plugin_obj == nullptr);
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