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Rename String plus_file to path_join
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@@ -2342,7 +2342,7 @@ bool Main::start() {
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// Custom modules are always located by absolute path.
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String path = _doc_data_class_paths[i].path;
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if (path.is_relative_path()) {
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path = doc_tool_path.plus_file(path);
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path = doc_tool_path.path_join(path);
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}
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String name = _doc_data_class_paths[i].name;
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doc_data_classes[name] = path;
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@@ -2360,7 +2360,7 @@ bool Main::start() {
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}
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}
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String index_path = doc_tool_path.plus_file("doc/classes");
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String index_path = doc_tool_path.path_join("doc/classes");
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// Create the main documentation directory if it doesn't exist
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Ref<DirAccess> da = DirAccess::create_for_path(index_path);
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err = da->make_dir_recursive(index_path);
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@@ -2730,11 +2730,11 @@ bool Main::start() {
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if (sep == -1) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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local_game_path = da->get_current_dir().plus_file(local_game_path);
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local_game_path = da->get_current_dir().path_join(local_game_path);
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} else {
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Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
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if (da.is_valid()) {
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local_game_path = da->get_current_dir().plus_file(
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local_game_path = da->get_current_dir().path_join(
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local_game_path.substr(sep + 1, local_game_path.length()));
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}
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}
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