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GDScript: Fix crash caused by uninitialized temp stack slots
This adds initialization to every typed temporary stack slot at the beginning of the function call instead of emitting instructions, since those might be in a conditional branch and not be called.
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@@ -152,6 +152,44 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
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return err_text;
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}
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void (*type_init_function_table[])(Variant *) = {
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nullptr, // NIL (shouldn't be called).
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&VariantInitializer<bool>::init, // BOOL.
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&VariantInitializer<int64_t>::init, // INT.
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&VariantInitializer<double>::init, // FLOAT.
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&VariantInitializer<String>::init, // STRING.
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&VariantInitializer<Vector2>::init, // VECTOR2.
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&VariantInitializer<Vector2i>::init, // VECTOR2I.
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&VariantInitializer<Rect2>::init, // RECT2.
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&VariantInitializer<Rect2i>::init, // RECT2I.
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&VariantInitializer<Vector3>::init, // VECTOR3.
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&VariantInitializer<Vector3i>::init, // VECTOR3I.
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&VariantInitializer<Transform2D>::init, // TRANSFORM2D.
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&VariantInitializer<Plane>::init, // PLANE.
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&VariantInitializer<Quat>::init, // QUAT.
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&VariantInitializer<AABB>::init, // AABB.
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&VariantInitializer<Basis>::init, // BASIS.
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&VariantInitializer<Transform>::init, // TRANSFORM.
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&VariantInitializer<Color>::init, // COLOR.
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&VariantInitializer<StringName>::init, // STRING_NAME.
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&VariantInitializer<NodePath>::init, // NODE_PATH.
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&VariantInitializer<RID>::init, // RID.
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&VariantTypeAdjust<Object *>::adjust, // OBJECT.
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&VariantInitializer<Callable>::init, // CALLABLE.
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&VariantInitializer<Signal>::init, // SIGNAL.
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&VariantInitializer<Dictionary>::init, // DICTIONARY.
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&VariantInitializer<Array>::init, // ARRAY.
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&VariantInitializer<PackedByteArray>::init, // PACKED_BYTE_ARRAY.
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&VariantInitializer<PackedInt32Array>::init, // PACKED_INT32_ARRAY.
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&VariantInitializer<PackedInt64Array>::init, // PACKED_INT64_ARRAY.
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&VariantInitializer<PackedFloat32Array>::init, // PACKED_FLOAT32_ARRAY.
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&VariantInitializer<PackedFloat64Array>::init, // PACKED_FLOAT64_ARRAY.
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&VariantInitializer<PackedStringArray>::init, // PACKED_STRING_ARRAY.
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&VariantInitializer<PackedVector2Array>::init, // PACKED_VECTOR2_ARRAY.
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&VariantInitializer<PackedVector3Array>::init, // PACKED_VECTOR3_ARRAY.
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&VariantInitializer<PackedColorArray>::init, // PACKED_COLOR_ARRAY.
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};
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#if defined(__GNUC__)
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#define OPCODES_TABLE \
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static const void *switch_table_ops[] = { \
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@@ -491,6 +529,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script));
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for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) {
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type_init_function_table[E->get()](&stack[E->key()]);
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}
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String err_text;
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#ifdef DEBUG_ENABLED
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