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ConnectionsDock: Double click to create and go to signal connection
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@@ -325,6 +325,8 @@ public:
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void set_scene_root_script( Ref<Script> p_script );
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bool script_go_to_method(Ref<Script> p_script, const String& p_method);
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virtual void edited_scene_changed();
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ScriptEditorDebugger *get_debugger() { return debugger; }
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