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Reorganize inspector layout workflow for Control nodes
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@@ -132,6 +132,7 @@
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
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#include "editor/plugins/collision_shape_2d_editor_plugin.h"
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#include "editor/plugins/control_editor_plugin.h"
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#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/curve_editor_plugin.h"
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@@ -7024,6 +7025,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(InputEventEditorPlugin(this)));
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add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
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add_editor_plugin(memnew(TextControlEditorPlugin(this)));
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add_editor_plugin(memnew(ControlEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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