1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Reorganize inspector layout workflow for Control nodes

This commit is contained in:
Yuri Sizov
2021-11-08 23:53:41 +03:00
parent 242c636a63
commit 107b6f299c
43 changed files with 2118 additions and 550 deletions

View File

@@ -1007,20 +1007,30 @@ bool ClassDB::get_signal(const StringName &p_class, const StringName &p_signal,
return false;
}
void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix) {
void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
ERR_FAIL_COND(!type);
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_GROUP));
String prefix = p_prefix;
if (p_indent_depth > 0) {
prefix = vformat("%s,%d", p_prefix, p_indent_depth);
}
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
}
void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix) {
void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
ERR_FAIL_COND(!type);
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP));
String prefix = p_prefix;
if (p_indent_depth > 0) {
prefix = vformat("%s,%d", p_prefix, p_indent_depth);
}
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_SUBGROUP));
}
void ClassDB::add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage) {