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Merge pull request #88343 from Riteo/warped-mouse-float

Handle warped mouse motion as floating point
This commit is contained in:
Rémi Verschelde
2024-05-06 15:14:46 +02:00
4 changed files with 10 additions and 10 deletions

View File

@@ -2593,8 +2593,8 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
surface->queue_redraw();
}
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2 relative;
if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {