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Merge pull request #88343 from Riteo/warped-mouse-float
Handle warped mouse motion as floating point
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@@ -2593,8 +2593,8 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
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surface->queue_redraw();
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}
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Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
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Point2i relative;
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Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
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Point2 relative;
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if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
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relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
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} else {
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