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Add an editor setting for the 3D selection box color

A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
This commit is contained in:
Hugo Locurcio
2020-12-29 07:35:59 +01:00
committed by Rémi Verschelde
parent a227eefd2d
commit 1062bedaaa
2 changed files with 7 additions and 3 deletions

View File

@@ -4534,8 +4534,8 @@ void SpatialEditor::_generate_selection_boxes() {
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
// Use a similar color to the 2D editor selection.
mat->set_albedo(Color(1, 0.5, 0));
const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
mat->set_albedo(selection_box_color);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
st->set_material(mat);
selection_box = st->commit();
@@ -4543,7 +4543,7 @@ void SpatialEditor::_generate_selection_boxes() {
Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial);
mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();