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Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
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@@ -43,7 +43,7 @@
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#include "io/resource_loader.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/io/scene_loader.h"
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#include "script_language.h"
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#include "io/resource_loader.h"
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@@ -1131,10 +1131,6 @@ bool Main::start() {
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#ifdef TOOLS_ENABLED
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if (editor) {
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#ifdef OLD_SCENE_FORMAT_ENABLED
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if (convert_old)
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editor_node->set_convert_old_scene(true);
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#endif
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if (_import!="") {
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@@ -1214,14 +1210,6 @@ bool Main::start() {
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if (scenedata.is_valid())
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scene=scenedata->instance();
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#ifdef OLD_SCENE_FORMAT_ENABLED
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if (!scene) {
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scene = SceneLoader::load(local_game_path,true);
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}
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#endif
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ERR_EXPLAIN("Failed loading scene: "+local_game_path);
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ERR_FAIL_COND_V(!scene,false)
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sml->get_root()->add_child(scene);
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