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Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
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@@ -886,6 +886,12 @@ Dictionary _Geometry::make_atlas(const Vector<Size2>& p_rects) {
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};
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int _Geometry::get_uv84_normal_bit(const Vector3& p_vector) {
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return Geometry::get_uv84_normal_bit(p_vector);
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}
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void _Geometry::_bind_methods() {
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@@ -900,6 +906,8 @@ void _Geometry::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
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ObjectTypeDB::bind_method(_MD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
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ObjectTypeDB::bind_method(_MD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);
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ObjectTypeDB::bind_method(_MD("segment_intersects_triangle","from","to","a","b","c"),&_Geometry::segment_intersects_triangle);
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ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);
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