1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-06 17:25:19 +00:00

Build System Changes

-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
This commit is contained in:
Juan Linietsky
2014-10-07 01:31:49 -03:00
parent a0ae38e0c1
commit 0fa94a9690
72 changed files with 892 additions and 10494 deletions

View File

@@ -886,6 +886,12 @@ Dictionary _Geometry::make_atlas(const Vector<Size2>& p_rects) {
};
int _Geometry::get_uv84_normal_bit(const Vector3& p_vector) {
return Geometry::get_uv84_normal_bit(p_vector);
}
void _Geometry::_bind_methods() {
@@ -900,6 +906,8 @@ void _Geometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ObjectTypeDB::bind_method(_MD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
ObjectTypeDB::bind_method(_MD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);
ObjectTypeDB::bind_method(_MD("segment_intersects_triangle","from","to","a","b","c"),&_Geometry::segment_intersects_triangle);
ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);