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Fix unnecessary overbright modulates used in a few editors

This commit is contained in:
MewPurPur
2024-06-28 23:53:30 +03:00
parent 04bf7d4cad
commit 0fa27fd001
3 changed files with 4 additions and 4 deletions

View File

@@ -237,7 +237,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
for (int i = 0; i < (int)polygons.size(); i++) {
const Vector<Vector2> &polygon = polygons[i];
for (int j = 0; j < polygon.size(); j++) {
const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.5, 1, 2) : Color(1, 1, 1);
const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.4, 1, 1) : Color(1, 1, 1);
base_control->draw_texture(handle, xform.xform(polygon[j]) - handle->get_size() / 2, poly_modulate);
}
}
@@ -253,7 +253,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
}
if (drag_type == DRAG_TYPE_CREATE_POINT) {
base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.5, 1, 2));
base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.4, 1, 1));
}
// Draw the point creation preview in edit mode.