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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -1091,7 +1091,7 @@ void ScriptEditorDebugger::start() {
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EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
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}
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uint16_t port = GLOBAL_DEF("debug/remote_port",6007);
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uint16_t port = GLOBAL_GET("network/debug/remote_port");
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perf_history.clear();
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for(int i=0;i<Performance::MONITOR_MAX;i++) {
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