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-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@@ -198,7 +198,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
}
}
instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_files[i]) );
instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(p_files[i]) );
instances.push_back(instanced_scene);
}