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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -198,7 +198,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
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}
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}
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instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_files[i]) );
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instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(p_files[i]) );
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instances.push_back(instanced_scene);
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}
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