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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -1825,11 +1825,11 @@ void SpatialEditorViewport::_notification(int p_what) {
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//update shadow atlas if changed
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int shadowmap_size = Globals::get_singleton()->get("rendering/shadow_atlas/size");
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int atlas_q0 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
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int shadowmap_size = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/size");
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int atlas_q0 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
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viewport->set_shadow_atlas_size(shadowmap_size);
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@@ -1840,10 +1840,10 @@ void SpatialEditorViewport::_notification(int p_what) {
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//update msaa if changed
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int msaa_mode = Globals::get_singleton()->get("rendering/antialias/msaa");
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int msaa_mode = GlobalConfig::get_singleton()->get("rendering/antialias/msaa");
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viewport->set_msaa(Viewport::MSAA(msaa_mode));
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bool hdr = Globals::get_singleton()->get("rendering/dynamic_range/hdr");
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bool hdr = GlobalConfig::get_singleton()->get("rendering/dynamic_range/hdr");
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viewport->set_hdr(hdr);
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@@ -1914,7 +1914,7 @@ void SpatialEditorViewport::_draw() {
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if (previewing) {
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Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
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Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
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float aspect = ss.get_aspect();
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Size2 s = get_size();
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