You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
@@ -1495,7 +1495,7 @@ void ScriptEditor::edit(const Ref<Script>& p_script, bool p_grab_focus) {
|
||||
args.push_back(flagss[i]);
|
||||
}
|
||||
|
||||
args.push_back(Globals::get_singleton()->globalize_path(p_script->get_path()));
|
||||
args.push_back(GlobalConfig::get_singleton()->globalize_path(p_script->get_path()));
|
||||
Error err = OS::get_singleton()->execute(path,args,false);
|
||||
if (err==OK)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user