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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -380,7 +380,7 @@ void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resou
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//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
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// flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
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String path = Globals::get_singleton()->localize_path(p_path);
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String path = GlobalConfig::get_singleton()->localize_path(p_path);
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Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
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if (err != OK) {
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