1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@@ -39,7 +39,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
List<String> args;
String resource_path = Globals::get_singleton()->get_resource_path();
String resource_path = GlobalConfig::get_singleton()->get_resource_path();
if (resource_path!="") {
args.push_back("-path");
@@ -49,7 +49,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
if (true) {
args.push_back("-rdebug");
args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
args.push_back("localhost:"+String::num(GLOBAL_GET("network/debug/remote_port")));
}
args.push_back("-epid");
@@ -78,12 +78,12 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
Size2 desired_size;
desired_size.x=Globals::get_singleton()->get("display/width");
desired_size.y=Globals::get_singleton()->get("display/height");
desired_size.x=GlobalConfig::get_singleton()->get("display/width");
desired_size.y=GlobalConfig::get_singleton()->get("display/height");
Size2 test_size;
test_size.x=Globals::get_singleton()->get("display/test_width");
test_size.y=Globals::get_singleton()->get("display/test_height");
test_size.x=GlobalConfig::get_singleton()->get("display/test_width");
test_size.y=GlobalConfig::get_singleton()->get("display/test_height");
if (test_size.x>0 && test_size.y>0) {
desired_size=test_size;