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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -2289,11 +2289,11 @@ SceneTree::SceneTree() {
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editor_hint=false;
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debug_collisions_hint=false;
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debug_navigation_hint=false;
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debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
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debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
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debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
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debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
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collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
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debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5));
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debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8));
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debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4));
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debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
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collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000);
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@@ -2322,10 +2322,10 @@ SceneTree::SceneTree() {
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int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
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int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
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int msaa_mode = GLOBAL_DEF("rendering/antialias/msaa",0);
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Globals::get_singleton()->set_custom_property_info("rendering/antialias/msaa",PropertyInfo(Variant::INT,"rendering/antialias/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
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int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0);
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GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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bool hdr = GLOBAL_DEF("rendering/dynamic_range/hdr",true);
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bool hdr = GLOBAL_DEF("rendering/quality/hdr",true);
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root->set_hdr(hdr);
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VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
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@@ -2341,7 +2341,7 @@ SceneTree::SceneTree() {
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ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
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}
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root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
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root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true));
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#ifdef TOOLS_ENABLED
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edited_scene_root=NULL;
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