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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -748,7 +748,7 @@ String OS_Android::get_data_dir() const {
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return ".";
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//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
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//return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
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}
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