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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -32,10 +32,11 @@
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void register_android_global_defaults() {
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GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
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/* GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
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GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
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GLOBAL_DEF("display.Android/driver","GLES2");
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// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
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Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
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GlobalConfig::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
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*/
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}
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