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-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@@ -2815,7 +2815,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
_debug_parse_err_node=-1;
_debug_parse_err_file="";
_debug_call_stack_pos=0;
int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024);
int dmcs=GLOBAL_DEF("debug/script/max_call_stack",1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
_debug_max_call_stack = dmcs;