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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@@ -134,7 +134,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
ERR_FAIL();
}
OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid"));
OS::get_singleton()->enable_for_stealing_focus(GlobalConfig::get_singleton()->get("editor_pid"));
packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
@@ -1009,12 +1009,12 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() {
phl.userdata=this;
add_print_handler(&phl);
requested_quit=false;
performance = Globals::get_singleton()->get_singleton_object("Performance");
performance = GlobalConfig::get_singleton()->get_singleton_object("Performance");
last_perf_time=0;
poll_every=0;
request_scene_tree=NULL;
live_edit_funcs=NULL;
max_cps = GLOBAL_DEF("debug/max_remote_stdout_chars_per_second",2048);
max_cps = GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second",2048);
char_count=0;
msec_count=0;
last_msec=0;
@@ -1024,7 +1024,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() {
eh.userdata=this;
add_error_handler(&eh);
profile_info.resize(CLAMP(int(Globals::get_singleton()->get("debug/profiler_max_functions")),128,65535));
profile_info.resize(CLAMP(int(GlobalConfig::get_singleton()->get("debug/profiler/max_functions")),128,65535));
profile_info_ptrs.resize(profile_info.size());
profiling=false;
max_frame_functions=16;