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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@@ -528,6 +528,14 @@ uint64_t FileAccessNetwork::_get_modified_time(const String& p_file){
}
void FileAccessNetwork::configure() {
GLOBAL_DEF("network/remote_fs/page_size",65536);
GLOBAL_DEF("network/remote_fs/page_read_ahead",4);
GLOBAL_DEF("network/remote_fs/max_pages",20);
}
FileAccessNetwork::FileAccessNetwork() {
eof_flag=false;
@@ -541,9 +549,9 @@ FileAccessNetwork::FileAccessNetwork() {
id=nc->last_id++;
nc->accesses[id]=this;
nc->unlock_mutex();
page_size = GLOBAL_DEF("remote_fs/page_size",65536);
read_ahead = GLOBAL_DEF("remote_fs/page_read_ahead",4);
max_pages = GLOBAL_DEF("remote_fs/max_pages",20);
page_size = GLOBAL_GET("network/remote_fs/page_size");
read_ahead = GLOBAL_GET("network/remote_fs/page_read_ahead");
max_pages = GLOBAL_GET("network/remote_fs/max_pages");
last_activity_val=0;
waiting_on_page=-1;
last_page=-1;