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Use 8×8 default grid size for TextureRegion and 2D polygon editors

Power-of-two grid sizes are more suited to most game assets.
This commit is contained in:
Hugo Locurcio
2023-02-21 17:02:24 +01:00
parent 7e79aead99
commit 0f73ef1df9
3 changed files with 6 additions and 3 deletions

View File

@@ -1232,7 +1232,8 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
Polygon2DEditor::Polygon2DEditor() {
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
// A power-of-two value works better as a default grid size.
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);