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[HTML5] Fix some JS library signature.

(cherry picked from commit 9b7b0a28b9)
This commit is contained in:
Fabio Alessandrelli
2021-06-11 17:15:03 +02:00
committed by Rémi Verschelde
parent 2d1943b8d1
commit 0f5fbf5fbf
4 changed files with 6 additions and 6 deletions

View File

@@ -126,7 +126,7 @@ const GodotFetch = {
},
},
godot_js_fetch_create__sig: 'iii',
godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@@ -176,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
godot_js_fetch_read_headers__sig: 'iii',
godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@@ -193,7 +193,7 @@ const GodotFetch = {
return 0;
},
godot_js_fetch_read_chunk__sig: 'ii',
godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {