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Make script/shader editor save shortcuts unique again
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@@ -613,8 +613,8 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
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file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::S), FILE_SAVE_AS);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As")), FILE_SAVE_AS);
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
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file_menu->get_popup()->add_separator();
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