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Make script/shader editor save shortcuts unique again

This commit is contained in:
Yuri Sizov
2023-11-15 11:17:16 +01:00
parent d5217b68db
commit 0f5a14c397
2 changed files with 4 additions and 4 deletions

View File

@@ -613,8 +613,8 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::S), FILE_SAVE_AS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As")), FILE_SAVE_AS);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
file_menu->get_popup()->add_separator();