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Use switch consistently in _notification (scene folder)

This commit is contained in:
Rémi Verschelde
2022-02-15 18:06:48 +01:00
parent 171021145d
commit 0f5455230c
127 changed files with 2853 additions and 2601 deletions

View File

@@ -33,13 +33,15 @@
#include "core/config/engine.h"
void ReferenceRect::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (!is_inside_tree()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
}
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
}
} break;
}
}