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Use switch consistently in _notification (scene folder)

This commit is contained in:
Rémi Verschelde
2022-02-15 18:06:48 +01:00
parent 171021145d
commit 0f5455230c
127 changed files with 2853 additions and 2601 deletions

View File

@@ -34,18 +34,20 @@
#include "servers/rendering_server.h"
void NinePatchRect::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (texture.is_null()) {
return;
}
switch (p_what) {
case NOTIFICATION_DRAW: {
if (texture.is_null()) {
return;
}
Rect2 rect = Rect2(Point2(), get_size());
Rect2 src_rect = region_rect;
Rect2 rect = Rect2(Point2(), get_size());
Rect2 src_rect = region_rect;
texture->get_rect_region(rect, src_rect, rect, src_rect);
texture->get_rect_region(rect, src_rect, rect, src_rect);
RID ci = get_canvas_item();
RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
RID ci = get_canvas_item();
RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
} break;
}
}