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Use switch consistently in _notification (scene folder)
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@@ -71,8 +71,11 @@ bool VisibleOnScreenNotifier3D::is_on_screen() const {
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}
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void VisibleOnScreenNotifier3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
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on_screen = false;
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_EXIT_TREE: {
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on_screen = false;
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} break;
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}
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}
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@@ -161,21 +164,23 @@ void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
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}
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}
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void VisibleOnScreenEnabler3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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node_id = ObjectID();
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Node *node = get_node(enable_node_path);
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if (node) {
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node_id = node->get_instance_id();
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node->set_process_mode(PROCESS_MODE_DISABLED);
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}
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}
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node_id = ObjectID();
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Node *node = get_node(enable_node_path);
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if (node) {
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node_id = node->get_instance_id();
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node->set_process_mode(PROCESS_MODE_DISABLED);
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}
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} break;
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if (p_what == NOTIFICATION_EXIT_TREE) {
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node_id = ObjectID();
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case NOTIFICATION_EXIT_TREE: {
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node_id = ObjectID();
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} break;
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}
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}
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