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Use switch consistently in _notification (scene folder)
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@@ -328,8 +328,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
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}
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void MeshInstance3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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_resolve_skeleton_path();
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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_resolve_skeleton_path();
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} break;
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}
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}
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