1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Use switch consistently in _notification (scene folder)

This commit is contained in:
Rémi Verschelde
2022-02-15 18:06:48 +01:00
parent 171021145d
commit 0f5455230c
127 changed files with 2853 additions and 2601 deletions

View File

@@ -328,8 +328,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
}
void MeshInstance3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_resolve_skeleton_path();
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_resolve_skeleton_path();
} break;
}
}