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Update all AnimationTree's editors when editing
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@@ -59,10 +59,11 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
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Vector<String> path;
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if (tree && tree->has_meta("_tree_edit_path")) {
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path = tree->get_meta("_tree_edit_path");
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edit_path(path);
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} else {
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current_root = ObjectID();
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}
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edit_path(path);
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}
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void AnimationTreeEditor::_path_button_pressed(int p_path) {
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@@ -129,6 +130,11 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
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} else {
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current_root = ObjectID();
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edited_path = button_path;
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for (int i = 0; i < editors.size(); i++) {
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editors[i]->edit(Ref<AnimationNode>());
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editors[i]->hide();
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}
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}
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_update_path();
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