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Fix displaying of embedded Window
Fix Rect of texture to take window and stretch transform into account. There is no need for `viewport_attach_to_screen` for embedded windows, since their display is handled via `Viewport::_sub_window_update`.
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@@ -1239,7 +1239,7 @@ void Window::_update_viewport_size() {
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if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id);
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} else {
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} else if (!is_embedded()) {
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RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), Rect2i(), DisplayServer::INVALID_WINDOW_ID);
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}
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