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Added SSIL post processing effect
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@@ -628,6 +628,9 @@ public:
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FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
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FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
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FUNC6(environment_set_ssil, RID, bool, float, float, float, float)
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FUNC6(environment_set_ssil_quality, EnvironmentSSILQuality, bool, float, int, float, float)
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FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
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FUNC1(environment_glow_set_use_bicubic_upscale, bool)
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FUNC1(environment_glow_set_use_high_quality, bool)
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