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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Added SSIL post processing effect

This commit is contained in:
clayjohn
2021-08-03 00:07:32 -07:00
parent af80bc8abe
commit 0eff109a21
47 changed files with 2258 additions and 361 deletions

View File

@@ -1278,6 +1278,111 @@ void EffectsRD::bokeh_dof_raster(const BokehBuffers &p_buffers, bool p_dof_far,
}
}
void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection) {
// Downsample and deinterleave the depth buffer for SSAO and SSIL
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
int downsample_pipeline = SS_EFFECTS_DOWNSAMPLE;
bool use_mips = p_ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || p_ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM;
if (p_ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && p_ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_HALF;
} else if (use_mips) {
downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP;
}
bool use_half_size = false;
bool use_full_mips = false;
if (p_ssao_half_size && p_ssil_half_size) {
downsample_pipeline++;
use_half_size = true;
} else if (p_ssao_half_size != p_ssil_half_size) {
if (use_mips) {
downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_FULL_MIPS;
use_full_mips = true;
} else {
// Only need the first two mipmaps, but the cost to generate the next two is trivial
// TODO investigate the benefit of a shader version to generate only 2 mips
downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP;
use_mips = true;
}
}
int depth_index = use_half_size ? 1 : 0;
RD::get_singleton()->draw_command_begin_label("Downsample Depth");
if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_depth_mipmaps[depth_index + 1]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(p_depth_mipmaps[depth_index + 2]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(p_depth_mipmaps[depth_index + 3]);
uniforms.push_back(u);
}
if (use_full_mips) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(p_depth_mipmaps[4]);
uniforms.push_back(u);
}
ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2);
}
float depth_linearize_mul = -p_projection.matrix[3][2];
float depth_linearize_add = p_projection.matrix[2][2];
if (depth_linearize_mul * depth_linearize_add < 0) {
depth_linearize_add = -depth_linearize_add;
}
ss_effects.downsample_push_constant.orthogonal = p_projection.is_orthogonal();
ss_effects.downsample_push_constant.z_near = depth_linearize_mul;
ss_effects.downsample_push_constant.z_far = depth_linearize_add;
if (ss_effects.downsample_push_constant.orthogonal) {
ss_effects.downsample_push_constant.z_near = p_projection.get_z_near();
ss_effects.downsample_push_constant.z_far = p_projection.get_z_far();
}
ss_effects.downsample_push_constant.pixel_size[0] = 1.0 / p_full_screen_size.x;
ss_effects.downsample_push_constant.pixel_size[1] = 1.0 / p_full_screen_size.y;
ss_effects.downsample_push_constant.radius_sq = 1.0;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ss_effects.pipelines[downsample_pipeline]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[depth_index + 0]), 1);
if (use_mips) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ss_effects.downsample_uniform_set, 2);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ss_effects.downsample_push_constant, sizeof(SSEffectsDownsamplePushConstant));
Size2i size(MAX(1, p_full_screen_size.x >> (use_half_size ? 2 : 1)), MAX(1, p_full_screen_size.y >> (use_half_size ? 2 : 1)));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
ss_effects.used_full_mips_last_frame = use_mips;
ss_effects.used_full_mips_last_frame = use_full_mips;
ss_effects.used_half_size_last_frame = use_half_size;
}
void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) {
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) {
@@ -1304,82 +1409,12 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID>
RD::get_singleton()->compute_list_add_barrier(p_compute_list);
}
void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_downsample_uniform_set, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) {
void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->draw_command_begin_label("SSAO");
memset(&ssao.gather_push_constant, 0, sizeof(SSAOGatherPushConstant));
/* FIRST PASS */
// Downsample and deinterleave the depth buffer.
{
RD::get_singleton()->draw_command_begin_label("Downsample Depth");
if (p_invalidate_uniform_sets) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_depth_mipmaps[1]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(p_depth_mipmaps[2]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(p_depth_mipmaps[3]);
uniforms.push_back(u);
}
r_downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
}
float depth_linearize_mul = -p_projection.matrix[3][2];
float depth_linearize_add = p_projection.matrix[2][2];
if (depth_linearize_mul * depth_linearize_add < 0) {
depth_linearize_add = -depth_linearize_add;
}
ssao.downsample_push_constant.orthogonal = p_projection.is_orthogonal();
ssao.downsample_push_constant.z_near = depth_linearize_mul;
ssao.downsample_push_constant.z_far = depth_linearize_add;
if (ssao.downsample_push_constant.orthogonal) {
ssao.downsample_push_constant.z_near = p_projection.get_z_near();
ssao.downsample_push_constant.z_far = p_projection.get_z_far();
}
ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
ssao.downsample_push_constant.radius_sq = p_settings.radius * p_settings.radius;
int downsample_pipeline = SSAO_DOWNSAMPLE;
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
downsample_pipeline = SSAO_DOWNSAMPLE_HALF;
} else if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
downsample_pipeline = SSAO_DOWNSAMPLE_MIPMAP;
}
if (p_settings.half_size) {
downsample_pipeline++;
}
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[downsample_pipeline]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1);
if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, r_downsample_uniform_set, 2);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant));
Size2i size(MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)), MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->draw_command_end_label(); // Downsample SSAO
}
RD::get_singleton()->draw_command_begin_label("Process Screen Space Ambient Occlusion");
/* SECOND PASS */
// Sample SSAO
{
@@ -1432,7 +1467,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(ssao.mirror_sampler);
u.ids.push_back(default_sampler);
u.ids.push_back(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
@@ -1447,7 +1482,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
u.ids.push_back(ssao.gather_constants_buffer);
u.ids.push_back(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
@@ -1537,6 +1572,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
for (int pass = 0; pass < blur_passes; pass++) {
int blur_pipeline = SSAO_BLUR_PASS;
if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
blur_pipeline = SSAO_BLUR_PASS_SMART;
if (pass < blur_passes - 2) {
blur_pipeline = SSAO_BLUR_PASS_WIDE;
} else {
@@ -1554,7 +1590,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_slices[i]), 0);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_slices[i], ssao.mirror_sampler), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_slices[i], ss_effects.mirror_sampler), 0);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_pong_slices[i]), 1);
@@ -1562,7 +1598,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong_slices[i]), 0);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_pong_slices[i], ssao.mirror_sampler), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_pong_slices[i], ss_effects.mirror_sampler), 0);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 1);
}
@@ -1612,12 +1648,305 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->draw_command_end_label(); // Interleave
}
RD::get_singleton()->draw_command_end_label(); //SSAO
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_TRANSFER); //wait for upcoming transfer
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //wait for upcoming transfer
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
}
void EffectsRD::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) {
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
if ((p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) {
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_projection_uniform_set, 3);
for (int i = 0; i < 4; i++) {
if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
continue;
}
ssil.gather_push_constant.pass_coord_offset[0] = i % 2;
ssil.gather_push_constant.pass_coord_offset[1] = i / 2;
ssil.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x;
ssil.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y;
ssil.gather_push_constant.pass = i;
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_compute_uniform_set_from_image_pair(p_ssil_slices[i], p_edges_slices[i]), 2);
RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant));
Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1);
}
RD::get_singleton()->compute_list_add_barrier(p_compute_list);
}
void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ssil, const Vector<RID> p_ssil_slices, RID p_ssil_pong, const Vector<RID> p_ssil_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set) {
RD::get_singleton()->draw_command_begin_label("Process Screen Space Indirect Lighting");
//Store projection info before starting the compute list
SSILProjectionUniforms projection_uniforms;
store_camera(p_last_projection, projection_uniforms.inv_last_frame_projection_matrix);
RD::get_singleton()->buffer_update(ssil.projection_uniform_buffer, 0, sizeof(SSILProjectionUniforms), &projection_uniforms);
memset(&ssil.gather_push_constant, 0, sizeof(SSILGatherPushConstant));
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
{
RD::get_singleton()->draw_command_begin_label("Gather Samples");
ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
ssil.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
ssil.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
ssil.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y;
ssil.gather_push_constant.z_near = p_projection.get_z_near();
ssil.gather_push_constant.z_far = p_projection.get_z_far();
ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();
ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25;
ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25;
ssil.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (p_settings.quality <= RS::ENV_SSIL_QUALITY_LOW) {
radius_near_limit *= 1.50f;
if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
ssil.gather_push_constant.radius *= 0.8f;
}
}
radius_near_limit /= tan_half_fov_y;
ssil.gather_push_constant.intensity = p_settings.intensity * Math_PI;
ssil.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from);
ssil.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0;
ssil.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit;
ssil.gather_push_constant.neg_inv_radius = -1.0 / ssil.gather_push_constant.radius;
ssil.gather_push_constant.normal_rejection_amount = p_settings.normal_rejection;
ssil.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255);
ssil.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target;
ssil.gather_push_constant.quality = MAX(0, p_settings.quality - 1);
ssil.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1;
if (p_invalidate_uniform_sets) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(default_mipmap_sampler);
u.ids.push_back(p_diffuse);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
u.ids.push_back(ssil.projection_uniform_buffer);
uniforms.push_back(u);
}
r_projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3);
}
if (p_invalidate_uniform_sets) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(default_sampler);
u.ids.push_back(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(p_normal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
u.ids.push_back(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0);
}
if (p_invalidate_uniform_sets) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(p_ssil_pong);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
u.ids.push_back(default_sampler);
u.ids.push_back(p_importance_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1);
}
if (p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) {
RD::get_singleton()->draw_command_begin_label("Generate Importance Map");
ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
ssil.importance_map_push_constant.intensity = p_settings.intensity * Math_PI;
//base pass
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_BASE]);
gather_ssil(compute_list, p_ssil_pong_slices, p_edges_slices, p_settings, true, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set);
//generate importance map
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GENERATE_IMPORTANCE_MAP]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
// process Importance Map A
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPA]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
// process Importance Map B
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPB]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssil.counter_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->draw_command_end_label(); // Importance Map
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_ADAPTIVE]);
} else {
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER]);
}
gather_ssil(compute_list, p_ssil_slices, p_edges_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set);
RD::get_singleton()->draw_command_end_label(); //Gather
}
{
RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
ssil.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
ssil.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
ssil.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
int blur_passes = p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? p_settings.blur_passes : 1;
for (int pass = 0; pass < blur_passes; pass++) {
int blur_pipeline = SSIL_BLUR_PASS;
if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) {
blur_pipeline = SSIL_BLUR_PASS_SMART;
if (pass < blur_passes - 2) {
blur_pipeline = SSIL_BLUR_PASS_WIDE;
}
}
for (int i = 0; i < 4; i++) {
if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
continue;
}
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]);
if (pass % 2 == 0) {
if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_slices[i]), 0);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_slices[i], ss_effects.mirror_sampler), 0);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_pong_slices[i]), 1);
} else {
if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong_slices[i]), 0);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_pong_slices[i], ss_effects.mirror_sampler), 0);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_slices[i]), 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges_slices[i]), 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant));
int x_groups = (p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1));
int y_groups = (p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1);
if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) {
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
}
}
RD::get_singleton()->draw_command_end_label(); // Blur
}
{
RD::get_singleton()->draw_command_begin_label("Interleave Buffers");
ssil.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
ssil.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
ssil.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
ssil.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2);
int interleave_pipeline = SSIL_INTERLEAVE_HALF;
if (p_settings.quality == RS::ENV_SSIL_QUALITY_LOW) {
interleave_pipeline = SSIL_INTERLEAVE;
} else if (p_settings.quality >= RS::ENV_SSIL_QUALITY_MEDIUM) {
interleave_pipeline = SSIL_INTERLEAVE_SMART;
}
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[interleave_pipeline]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination), 0);
if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil), 1);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges), 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.interleave_push_constant, sizeof(SSILInterleavePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->draw_command_end_label(); // Interleave
}
RD::get_singleton()->draw_command_end_label(); // SSIL
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER);
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
}
void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
roughness_limiter.push_constant.screen_size[0] = p_size.x;
roughness_limiter.push_constant.screen_size[1] = p_size.y;
@@ -2115,63 +2444,36 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
if (!prefer_raster_effects) {
// Initialize ssao
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.mip_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.max_lod = 4;
ssao.mirror_sampler = RD::get_singleton()->sampler_create(sampler);
uint32_t pipeline = 0;
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n");
ssao_modes.push_back("\n#define USE_HALF_SIZE\n");
ssao_modes.push_back("\n#define GENERATE_MIPS\n");
ssao_modes.push_back("\n#define GENERATE_MIPS\n#define USE_HALF_SIZE");
ssao_modes.push_back("\n#define USE_HALF_BUFFERS\n");
ssao_modes.push_back("\n#define USE_HALF_BUFFERS\n#define USE_HALF_SIZE");
// Initialize depth buffer for screen space effects
Vector<String> downsampler_modes;
downsampler_modes.push_back("\n");
downsampler_modes.push_back("\n#define USE_HALF_SIZE\n");
downsampler_modes.push_back("\n#define GENERATE_MIPS\n");
downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define USE_HALF_SIZE\n");
downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n");
downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n#define USE_HALF_SIZE\n");
downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define GENERATE_FULL_MIPS");
ssao.downsample_shader.initialize(ssao_modes);
ss_effects.downsample_shader.initialize(downsampler_modes);
ssao.downsample_shader_version = ssao.downsample_shader.version_create();
ss_effects.downsample_shader_version = ss_effects.downsample_shader.version_create();
for (int i = 0; i <= SSAO_DOWNSAMPLE_HALF_RES_HALF; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, i));
pipeline++;
}
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n");
ssao_modes.push_back("\n#define SSAO_BASE\n");
ssao_modes.push_back("\n#define ADAPTIVE\n");
ssao.gather_shader.initialize(ssao_modes);
ssao.gather_shader_version = ssao.gather_shader.version_create();
for (int i = SSAO_GATHER; i <= SSAO_GATHER_ADAPTIVE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER));
pipeline++;
for (int i = 0; i < SS_EFFECTS_MAX; i++) {
ss_effects.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, i));
}
ssao.gather_constants_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSAOGatherConstants));
SSAOGatherConstants gather_constants;
ss_effects.gather_constants_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSEffectsGatherConstants));
SSEffectsGatherConstants gather_constants;
const int sub_pass_count = 5;
for (int pass = 0; pass < 4; pass++) {
for (int subPass = 0; subPass < sub_pass_count; subPass++) {
int a = pass;
int b = subPass;
int spmap[5]{ 0, 1, 4, 3, 2 };
int b = spmap[subPass];
b = spmap[subPass];
float ca, sa;
float angle0 = (float(a) + float(b) / float(sub_pass_count)) * Math_PI * 0.5f;
@@ -2188,72 +2490,105 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
}
RD::get_singleton()->buffer_update(ssao.gather_constants_buffer, 0, sizeof(SSAOGatherConstants), &gather_constants);
RD::get_singleton()->buffer_update(ss_effects.gather_constants_buffer, 0, sizeof(SSEffectsGatherConstants), &gather_constants);
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define GENERATE_MAP\n");
ssao_modes.push_back("\n#define PROCESS_MAPA\n");
ssao_modes.push_back("\n#define PROCESS_MAPB\n");
// Initialize ssao
ssao.importance_map_shader.initialize(ssao_modes);
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.mip_filter = RD::SAMPLER_FILTER_NEAREST;
sampler.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler.max_lod = 4;
ssao.importance_map_shader_version = ssao.importance_map_shader.version_create();
ss_effects.mirror_sampler = RD::get_singleton()->sampler_create(sampler);
for (int i = SSAO_GENERATE_IMPORTANCE_MAP; i <= SSAO_PROCESS_IMPORTANCE_MAPB; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, i - SSAO_GENERATE_IMPORTANCE_MAP));
pipeline++;
}
ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero);
RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter");
Vector<RD::Uniform> uniforms;
uint32_t pipeline = 0;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(ssao.importance_map_load_counter);
uniforms.push_back(u);
Vector<String> ssao_modes;
ssao_modes.push_back("\n");
ssao_modes.push_back("\n#define SSAO_BASE\n");
ssao_modes.push_back("\n#define ADAPTIVE\n");
ssao.gather_shader.initialize(ssao_modes);
ssao.gather_shader_version = ssao.gather_shader.version_create();
for (int i = 0; i <= SSAO_GATHER_ADAPTIVE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i));
pipeline++;
}
}
ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set");
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MODE_NON_SMART\n");
ssao_modes.push_back("\n#define MODE_SMART\n");
ssao_modes.push_back("\n#define MODE_WIDE\n");
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define GENERATE_MAP\n");
ssao_modes.push_back("\n#define PROCESS_MAPA\n");
ssao_modes.push_back("\n#define PROCESS_MAPB\n");
ssao.blur_shader.initialize(ssao_modes);
ssao.importance_map_shader.initialize(ssao_modes);
ssao.blur_shader_version = ssao.blur_shader.version_create();
ssao.importance_map_shader_version = ssao.importance_map_shader.version_create();
for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_PASS_WIDE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
for (int i = SSAO_GENERATE_IMPORTANCE_MAP; i <= SSAO_PROCESS_IMPORTANCE_MAPB; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, i - SSAO_GENERATE_IMPORTANCE_MAP));
pipeline++;
pipeline++;
}
ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero);
RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter");
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set");
}
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MODE_NON_SMART\n");
ssao_modes.push_back("\n#define MODE_SMART\n");
ssao_modes.push_back("\n#define MODE_HALF\n");
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MODE_NON_SMART\n");
ssao_modes.push_back("\n#define MODE_SMART\n");
ssao_modes.push_back("\n#define MODE_WIDE\n");
ssao.interleave_shader.initialize(ssao_modes);
ssao.blur_shader.initialize(ssao_modes);
ssao.interleave_shader_version = ssao.interleave_shader.version_create();
for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));
RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i));
pipeline++;
ssao.blur_shader_version = ssao.blur_shader.version_create();
for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_PASS_WIDE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
pipeline++;
}
}
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MODE_NON_SMART\n");
ssao_modes.push_back("\n#define MODE_SMART\n");
ssao_modes.push_back("\n#define MODE_HALF\n");
ERR_FAIL_COND(pipeline != SSAO_MAX);
ssao.interleave_shader.initialize(ssao_modes);
ssao.interleave_shader_version = ssao.interleave_shader.version_create();
for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));
RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i));
pipeline++;
}
}
ERR_FAIL_COND(pipeline != SSAO_MAX);
}
}
if (!prefer_raster_effects) {
@@ -2445,6 +2780,79 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
}
{
Vector<String> ssil_modes;
ssil_modes.push_back("\n");
ssil_modes.push_back("\n#define SSIL_BASE\n");
ssil_modes.push_back("\n#define ADAPTIVE\n");
ssil.gather_shader.initialize(ssil_modes);
ssil.gather_shader_version = ssil.gather_shader.version_create();
for (int i = SSIL_GATHER; i <= SSIL_GATHER_ADAPTIVE; i++) {
ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.gather_shader.version_get_shader(ssil.gather_shader_version, i));
}
ssil.projection_uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSILProjectionUniforms));
}
{
Vector<String> ssil_modes;
ssil_modes.push_back("\n#define GENERATE_MAP\n");
ssil_modes.push_back("\n#define PROCESS_MAPA\n");
ssil_modes.push_back("\n#define PROCESS_MAPB\n");
ssil.importance_map_shader.initialize(ssil_modes);
ssil.importance_map_shader_version = ssil.importance_map_shader.version_create();
for (int i = SSIL_GENERATE_IMPORTANCE_MAP; i <= SSIL_PROCESS_IMPORTANCE_MAPB; i++) {
ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, i - SSIL_GENERATE_IMPORTANCE_MAP));
}
ssil.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero);
RD::get_singleton()->set_resource_name(ssil.importance_map_load_counter, "Importance Map Load Counter");
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
ssil.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2), 2);
RD::get_singleton()->set_resource_name(ssil.counter_uniform_set, "Load Counter Uniform Set");
}
{
Vector<String> ssil_modes;
ssil_modes.push_back("\n#define MODE_NON_SMART\n");
ssil_modes.push_back("\n#define MODE_SMART\n");
ssil_modes.push_back("\n#define MODE_WIDE\n");
ssil.blur_shader.initialize(ssil_modes);
ssil.blur_shader_version = ssil.blur_shader.version_create();
for (int i = SSIL_BLUR_PASS; i <= SSIL_BLUR_PASS_WIDE; i++) {
ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.blur_shader.version_get_shader(ssil.blur_shader_version, i - SSIL_BLUR_PASS));
}
}
{
Vector<String> ssil_modes;
ssil_modes.push_back("\n#define MODE_NON_SMART\n");
ssil_modes.push_back("\n#define MODE_SMART\n");
ssil_modes.push_back("\n#define MODE_HALF\n");
ssil.interleave_shader.initialize(ssil_modes);
ssil.interleave_shader_version = ssil.interleave_shader.version_create();
for (int i = SSIL_INTERLEAVE; i <= SSIL_INTERLEAVE_HALF; i++) {
ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.interleave_shader.version_get_shader(ssil.interleave_shader_version, i - SSIL_INTERLEAVE));
}
}
{
Vector<String> resolve_modes;
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
@@ -2541,20 +2949,26 @@ EffectsRD::~EffectsRD() {
copy.shader.version_free(copy.shader_version);
resolve.shader.version_free(resolve.shader_version);
specular_merge.shader.version_free(specular_merge.shader_version);
ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version);
ssao.blur_shader.version_free(ssao.blur_shader_version);
ssao.gather_shader.version_free(ssao.gather_shader_version);
ssao.downsample_shader.version_free(ssao.downsample_shader_version);
ssao.interleave_shader.version_free(ssao.interleave_shader_version);
ssao.importance_map_shader.version_free(ssao.importance_map_shader_version);
ssil.blur_shader.version_free(ssil.blur_shader_version);
ssil.gather_shader.version_free(ssil.gather_shader_version);
ssil.interleave_shader.version_free(ssil.interleave_shader_version);
ssil.importance_map_shader.version_free(ssil.importance_map_shader_version);
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
ssr.shader.version_free(ssr.shader_version);
ssr_filter.shader.version_free(ssr_filter.shader_version);
ssr_scale.shader.version_free(ssr_scale.shader_version);
sss.shader.version_free(sss.shader_version);
RD::get_singleton()->free(ssao.mirror_sampler);
RD::get_singleton()->free(ssao.gather_constants_buffer);
RD::get_singleton()->free(ss_effects.mirror_sampler);
RD::get_singleton()->free(ss_effects.gather_constants_buffer);
RD::get_singleton()->free(ssao.importance_map_load_counter);
RD::get_singleton()->free(ssil.importance_map_load_counter);
RD::get_singleton()->free(ssil.projection_uniform_buffer);
}
copy_to_fb.shader.version_free(copy_to_fb.shader_version);
cube_to_dp.shader.version_free(cube_to_dp.shader_version);