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Added SSIL post processing effect
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@@ -3387,6 +3387,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
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case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
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case VIEW_DISPLAY_DEBUG_SSAO:
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case VIEW_DISPLAY_DEBUG_SSIL:
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case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
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case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
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case VIEW_DISPLAY_DEBUG_SDFGI:
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@@ -3413,6 +3414,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
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VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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VIEW_DISPLAY_DEBUG_SSAO,
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VIEW_DISPLAY_DEBUG_SSIL,
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VIEW_DISPLAY_DEBUG_GI_BUFFER,
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VIEW_DISPLAY_DEBUG_DISABLE_LOD,
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VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
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@@ -3441,6 +3443,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
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Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
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Viewport::DEBUG_DRAW_SSAO,
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Viewport::DEBUG_DRAW_SSIL,
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Viewport::DEBUG_DRAW_GI_BUFFER,
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Viewport::DEBUG_DRAW_DISABLE_LOD,
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Viewport::DEBUG_DRAW_PSSM_SPLITS,
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@@ -4329,6 +4332,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
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display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
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display_submenu->add_separator();
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