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#18051: Remove redundant casts and 'using', 'else', 'this' statements
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@@ -1,13 +1,11 @@
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using System;
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using System.Runtime.InteropServices;
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// file: core/math/math_2d.h
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// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
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// file: core/math/math_2d.cpp
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// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
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// file: core/variant_call.cpp
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// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
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using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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@@ -102,7 +100,7 @@ namespace Godot
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public Vector2 Clamped(real_t length)
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{
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Vector2 v = this;
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real_t l = this.Length();
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real_t l = Length();
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if (l > 0 && length < l)
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{
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@@ -199,8 +197,8 @@ namespace Godot
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}
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public void Set(Vector2 v)
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{
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this.x = v.x;
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this.y = v.y;
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x = v.x;
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y = v.y;
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}
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public Vector2 Slide(Vector2 n)
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@@ -244,8 +242,8 @@ namespace Godot
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}
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public Vector2(Vector2 v)
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{
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this.x = v.x;
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this.y = v.y;
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x = v.x;
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y = v.y;
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}
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public static Vector2 operator +(Vector2 left, Vector2 right)
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@@ -320,10 +318,8 @@ namespace Godot
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{
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return left.y < right.y;
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}
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else
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{
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return left.x < right.x;
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}
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return left.x < right.x;
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}
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public static bool operator >(Vector2 left, Vector2 right)
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@@ -332,10 +328,8 @@ namespace Godot
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{
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return left.y > right.y;
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}
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else
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{
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return left.x > right.x;
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}
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return left.x > right.x;
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}
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public static bool operator <=(Vector2 left, Vector2 right)
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@@ -344,10 +338,8 @@ namespace Godot
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{
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return left.y <= right.y;
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}
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else
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{
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return left.x <= right.x;
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}
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return left.x <= right.x;
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}
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public static bool operator >=(Vector2 left, Vector2 right)
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@@ -356,10 +348,8 @@ namespace Godot
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{
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return left.y >= right.y;
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}
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else
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{
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return left.x >= right.x;
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}
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return left.x >= right.x;
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}
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public override bool Equals(object obj)
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@@ -386,8 +376,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.x.ToString(),
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this.y.ToString()
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x.ToString(),
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y.ToString()
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});
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}
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@@ -395,8 +385,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.x.ToString(format),
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this.y.ToString(format)
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x.ToString(format),
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y.ToString(format)
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});
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}
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}
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