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#18051: Remove redundant casts and 'using', 'else', 'this' statements

This commit is contained in:
Xavier Cho
2018-04-08 12:28:24 +09:00
parent 9e2e6bb1e2
commit 0ef3e0577b
19 changed files with 211 additions and 281 deletions

View File

@@ -4,15 +4,15 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
private bool completed = false;
private object[] result = null;
private Action action = null;
private bool completed;
private object[] result;
private Action action;
public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
Godot.Object.GetPtr(source),
signal, Godot.Object.GetPtr(target), this
Object.GetPtr(source),
signal, Object.GetPtr(target), this
);
}