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#18051: Remove redundant casts and 'using', 'else', 'this' statements
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@@ -4,15 +4,15 @@ namespace Godot
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{
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public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
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{
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private bool completed = false;
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private object[] result = null;
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private Action action = null;
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private bool completed;
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private object[] result;
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private Action action;
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public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
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public SignalAwaiter(Object source, string signal, Object target)
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{
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NativeCalls.godot_icall_Object_connect_signal_awaiter(
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Godot.Object.GetPtr(source),
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signal, Godot.Object.GetPtr(target), this
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Object.GetPtr(source),
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signal, Object.GetPtr(target), this
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);
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}
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