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#18051: Remove redundant casts and 'using', 'else', 'this' statements
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@@ -1,6 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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@@ -185,17 +184,17 @@ namespace Godot
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public Rect2(Vector2 position, real_t width, real_t height)
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{
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this.position = position;
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this.size = new Vector2(width, height);
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size = new Vector2(width, height);
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}
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public Rect2(real_t x, real_t y, Vector2 size)
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{
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this.position = new Vector2(x, y);
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position = new Vector2(x, y);
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this.size = size;
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}
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public Rect2(real_t x, real_t y, real_t width, real_t height)
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{
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this.position = new Vector2(x, y);
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this.size = new Vector2(width, height);
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position = new Vector2(x, y);
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size = new Vector2(width, height);
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}
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public static bool operator ==(Rect2 left, Rect2 right)
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@@ -232,8 +231,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.position.ToString(),
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this.size.ToString()
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position.ToString(),
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size.ToString()
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});
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}
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@@ -241,8 +240,8 @@ namespace Godot
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{
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return String.Format("({0}, {1})", new object[]
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{
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this.position.ToString(format),
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this.size.ToString(format)
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position.ToString(format),
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size.ToString(format)
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});
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}
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}
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