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Forgot to add SceneTreeDock::set_selected change in last PR
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@@ -1038,9 +1038,9 @@ void SceneTreeDock::set_edited_scene(Node* p_scene) {
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edited_scene=p_scene;
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}
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void SceneTreeDock::set_selected(Node *p_node) {
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void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected ) {
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scene_tree->set_selected(p_node,false);
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scene_tree->set_selected(p_node,p_emit_selected);
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_update_tool_buttons();
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}
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