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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View File

@@ -441,14 +441,16 @@ int VisualShaderNodeTexture::get_output_port_count() const {
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
if (p_port == 0 && source == SOURCE_DEPTH)
if (p_port == 0 && source == SOURCE_DEPTH) {
return PORT_TYPE_SCALAR;
}
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
if (p_port == 0 && source == SOURCE_DEPTH)
if (p_port == 0 && source == SOURCE_DEPTH) {
return "depth";
}
return p_port == 0 ? "rgb" : "alpha";
}
@@ -2429,12 +2431,13 @@ VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_por
}
String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "";
else if (p_port == 1)
} else if (p_port == 1) {
return "min";
else if (p_port == 2)
} else if (p_port == 2) {
return "max";
}
return "";
}
@@ -2475,12 +2478,13 @@ VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_por
}
String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "";
else if (p_port == 1)
} else if (p_port == 1) {
return "min";
else if (p_port == 2)
} else if (p_port == 2) {
return "max";
}
return "";
}
@@ -2619,10 +2623,11 @@ VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get
}
String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "edge";
else if (p_port == 1)
} else if (p_port == 1) {
return "x";
}
return "";
}
@@ -2662,12 +2667,13 @@ VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get
}
String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "edge0";
else if (p_port == 1)
} else if (p_port == 1) {
return "edge1";
else if (p_port == 2)
} else if (p_port == 2) {
return "x";
}
return "";
}
@@ -2708,12 +2714,13 @@ VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get
}
String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "edge0";
else if (p_port == 1)
} else if (p_port == 1) {
return "edge1";
else if (p_port == 2)
} else if (p_port == 2) {
return "x";
}
return "";
}
@@ -2759,12 +2766,13 @@ VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmo
}
String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "edge0";
else if (p_port == 1)
} else if (p_port == 1) {
return "edge1";
else if (p_port == 2)
} else if (p_port == 2) {
return "x";
}
return "";
}
@@ -2988,8 +2996,9 @@ int VisualShaderNodeVectorScalarMix::get_input_port_count() const {
}
VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const {
if (p_port == 2)
if (p_port == 2) {
return PORT_TYPE_SCALAR;
}
return PORT_TYPE_VECTOR;
}
@@ -3705,16 +3714,18 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
switch (texture_type) {
case TYPE_DATA:
if (color_default == COLOR_DEFAULT_BLACK)
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
else
} else {
code += ";\n";
}
break;
case TYPE_COLOR:
if (color_default == COLOR_DEFAULT_BLACK)
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
else
} else {
code += " : hint_albedo;\n";
}
break;
case TYPE_NORMALMAP:
code += " : hint_normal;\n";
@@ -3954,16 +3965,18 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
switch (texture_type) {
case TYPE_DATA:
if (color_default == COLOR_DEFAULT_BLACK)
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
else
} else {
code += ";\n";
}
break;
case TYPE_COLOR:
if (color_default == COLOR_DEFAULT_BLACK)
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
else
} else {
code += " : hint_albedo;\n";
}
break;
case TYPE_NORMALMAP:
code += " : hint_normal;\n";
@@ -4311,8 +4324,9 @@ int VisualShaderNodeCompare::get_input_port_count() const {
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
if (p_port == 2)
if (p_port == 2) {
return PORT_TYPE_SCALAR;
}
switch (ctype) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
@@ -4329,12 +4343,13 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
}
String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "a";
else if (p_port == 1)
} else if (p_port == 1) {
return "b";
else if (p_port == 2)
} else if (p_port == 2) {
return "tolerance";
}
return "";
}
@@ -4347,8 +4362,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(
}
String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
if (p_port == 0)
if (p_port == 0) {
return "result";
}
return "";
}
@@ -4410,14 +4426,16 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
break;
case CTYPE_BOOLEAN:
if (func > FUNC_NOT_EQUAL)
if (func > FUNC_NOT_EQUAL) {
return "\t" + p_output_vars[0] + " = false;\n";
}
code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
break;
case CTYPE_TRANSFORM:
if (func > FUNC_NOT_EQUAL)
if (func > FUNC_NOT_EQUAL) {
return "\t" + p_output_vars[0] + " = false;\n";
}
code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
break;
@@ -4486,8 +4504,9 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
if (ctype == CTYPE_VECTOR)
if (ctype == CTYPE_VECTOR) {
props.push_back("condition");
}
return props;
}