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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View File

@@ -400,8 +400,9 @@ int VisualShader::get_valid_node_id(Type p_type) const {
int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const {
for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) {
if (E->get().node == p_node)
if (E->get().node == p_node) {
return E->key();
}
}
return NODE_ID_INVALID;
@@ -471,20 +472,25 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
if (!g->nodes.has(p_from_node))
if (!g->nodes.has(p_from_node)) {
return false;
}
if (p_from_node == p_to_node)
if (p_from_node == p_to_node) {
return false;
}
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) {
return false;
}
if (!g->nodes.has(p_to_node))
if (!g->nodes.has(p_to_node)) {
return false;
}
if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count())
if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) {
return false;
}
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
@@ -499,8 +505,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
}
if (is_nodes_connected_relatively(g, p_from_node, p_to_node))
if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) {
return false;
}
return true;
}
@@ -1090,8 +1097,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes);
if (err)
if (err) {
return err;
}
}
}
@@ -1280,8 +1288,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
void VisualShader::_update_shader() const {
if (!dirty)
if (!dirty) {
return;
}
dirty = false;
@@ -2207,8 +2216,9 @@ Vector2 VisualShaderNodeGroupBase::get_size() const {
}
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
if (inputs == p_inputs)
if (inputs == p_inputs) {
return;
}
clear_input_ports();
@@ -2238,8 +2248,9 @@ String VisualShaderNodeGroupBase::get_inputs() const {
}
void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
if (outputs == p_outputs)
if (outputs == p_outputs) {
return;
}
clear_output_ports();
@@ -2433,8 +2444,9 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (input_ports[p_id].type == p_type)
if (input_ports[p_id].type == p_type) {
return;
}
Vector<String> inputs_strings = inputs.split(";", false);
int count = 0;
@@ -2467,8 +2479,9 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
if (input_ports[p_id].name == p_name)
if (input_ports[p_id].name == p_name) {
return;
}
Vector<String> inputs_strings = inputs.split(";", false);
int count = 0;
@@ -2501,8 +2514,9 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (output_ports[p_id].type == p_type)
if (output_ports[p_id].type == p_type) {
return;
}
Vector<String> output_strings = outputs.split(";", false);
int count = 0;
@@ -2535,8 +2549,9 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
if (output_ports[p_id].name == p_name)
if (output_ports[p_id].name == p_name) {
return;
}
Vector<String> output_strings = outputs.split(";", false);
int count = 0;